COBIS x DAIGON Esports Competition
Together with DAIGON Esports, we invited COBIS schools to take part in our Esports Competition.
Over a number of weeks, students were given the opportunity to represent their school and compete against their international peers in 2 games, Minecraft 'Capture the Flag' and Rocket League.
Thank you to all 48 teams from 22 schools for competing!
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Results
We are delighted to share the results from the Finals, which took place on Saturday 25 January 2025. Congratulations to the winning teams, and well done to all schools who took part!
Please see below for the top 4 teams in each competition.
Minecraft U12
- British International School Riyadh
- British School of Bucharest
- The New English School (Jordan)
- Aiglon College (Switzerland)
Minecraft 12+
- British School Muscat
- The British School in Tokyo - Team 2
- Harrow International School Haikou (China)
- The British School Warsaw
Rocket League
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British School Muscat
- Diyafah International School (UAE) - Team 1
- Chatmore International School (Bermuda) - Team 1
- Chatmore International School (Bermuda) - Team 2
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Winners and Prizes
The following prizes were awarded to winning teams:
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1st Prize (Winner) - $300 Amazon voucher (or equivalent)
- 2nd Prize (Runner-up) - $150 Amazon voucher (or equivalent)
Winners qualified for the school Esports world championships, in person, in Malta in October 2025.
Sceptical about esports? Read more about it below:
DAIGON Esports hosted a COBIS webinar on Why your school is missing out if your students aren't competing in esports. You can see a recording of it below.
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We are delighted to bring you our Esports Competition in partnership with DAIGON Esports.
DAIGON Esports Ltd, a UK company focusing on providing Esports and Gaming services to International Schools around the World. Our team has worked with over 500 International Schools in over 60 countries over the past 10 years.
By offering an extracurricular activity that aligns with students' interests, your school can increase participation and engagement among students. Moreover, gaming has been shown to improve cognitive and creative skills as well as mental health and self-esteem.
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