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COBIS x DAIGON Esports Competition

Together with DAIGON Esports, COBIS schools were invited to take part in our Esports Competition.

A total of 52 teams from 24 different COBIS schools fought for the right to be crowned 2025-26 champions. The competition went beyond gaming by providing a structured, high-pressure environment where students actively develop critical thinking, communication, resilience, leadership, and strategic decision-making‑making skills that directly translate to academic success and future workplace readiness.

Finals Day, held on 31 January 2026, brought together the winners from the group stage held earlier in the academic year to showcase their talents. Many congratulations to everyone who took part, and in particular to the schools who now move on to take part in the Student Esports World Championships!

Qualifiers for the 2025-26 Student Esports World Championships

 

Choice of games:

Minecraft 'Capture the Flag'

  • Recommended for all age groups (Year 8 and below and Year 9+) 
  • Can be played across Windows, Mac, iPad, Chromebook and consoles
  • 5 players per team

 

Rocket League

  • Recommended for all age groups (Year 8 and below and Year 9+)
  • Requires a PC/Windows machine or a Playstation, Nintendo or XBox
  • 3 players per team

 

Sceptical about esports? Read more about it below:

DAIGON Esports hosted a COBIS webinar on Why your school is missing out if your students aren't competing in esports. You can see a recording of it below.

Webinar Recording

We are delighted to bring you our Esports Competition in partnership with DAIGON Esports.

DAIGON Esports Ltd, a UK company focusing on providing Esports and Gaming services to International Schools around the World. Our team has worked with over 500 International Schools in over 60 countries over the past 10 years.

By offering an extracurricular activity that aligns with students' interests, your school can increase participation and engagement among students. Moreover, gaming has been shown to improve cognitive and creative skills as well as mental health and self-esteem.

 

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